Tibinha
Retro YurOts Custom
Id | Name | Attributes | |
3208 | A Giant Smithhammer | Weight: 68.00 oz Attack: 24 Defense: 14 |
|
3270 | A Club | Weight: 25.00 oz Attack: 7 Defense: 7 |
|
3279 | A War Hammer | Weight: 85.00 oz Slot Type: Two-Handed Attack: 45 Defense: 10 |
|
3282 | A Morning Star | Weight: 54.00 oz Attack: 25 Defense: 11 |
|
3286 | A Mace | Weight: 38.00 oz Attack: 16 Defense: 11 |
|
3289 | A Staff | Weight: 38.00 oz Slot Type: Two-Handed Attack: 10 Defense: 25 |
|
3304 | A Crowbar | Weight: 21.00 oz Attack: 6 Defense: 6 |
|
3305 | A Battle Hammer | Weight: 68.00 oz Attack: 24 Defense: 14 |
|
3309 | A Thunder Hammer | Weight: 125.00 oz Attack: 49 Defense: 35 |
|
6105 | A Old Thunder Hammer | Weight: 125.00 oz Attack: 49 Defense: 35 |
|
3310 | An Iron Hammer | Weight: 66.00 oz Attack: 18 Defense: 10 |
|
3311 | A Clerical Mace | Weight: 58.00 oz Attack: 28 Defense: 15 |
|
3312 | A Silver Mace | Weight: 67.00 oz Attack: 40 Defense: 30 |
|
3321 | An Enchanted Staff | Weight: 38.00 oz Slot Type: Two-Handed Attack: 39 Defense: 45 |
|
3322 | A Dragon Hammer | Weight: 97.00 oz Attack: 32 Defense: 20 |
|
3324 | A Skull Staff | Weight: 17.00 oz Attack: 36 Defense: 12 |
|
3325 | A Light Mace | Weight: 41.00 oz Attack: 14 Defense: 9 |
|
3327 | A Daramanian Mace | Weight: 68.00 oz Attack: 21 Defense: 12 |
|
3332 | A Hammer Of Wrath | Weight: 70.00 oz Slot Type: Two-Handed Attack: 48 Defense: 12 |
|
3333 | A Crystal Mace | Weight: 80.00 oz Attack: 38 Defense: 16 |
|
3336 | A Studded Club | Weight: 35.00 oz Attack: 9 Defense: 8 |
|
3337 | A Bone Club | Weight: 39.00 oz Attack: 12 Defense: 8 |
|
3340 | A Heavy Mace | Weight: 110.00 oz Slot Type: Two-Handed Attack: 50 Defense: 15 |
|
3341 | An Arcane Staff | Weight: 40.00 oz Attack: 50 Defense: 30 |
|
3343 | A Lich Staff | Weight: 41.00 oz Attack: 40 Defense: 30 |
|
3348 | A Banana Staff | Weight: 50.00 oz Attack: 25 Defense: 15 |
|
3453 | A Scythe | Weight: 30.00 oz Slot Type: Two-Handed Attack: 8 Defense: 3 |
|
5200 | An Evil Punch | Weight: 115.00 oz Slot Type: Two-Handed Attack: 62 Defense: 20 |
|
5206 | A Multi Weapon | Weight: 10.00 oz Slot Type: Two-Handed Attack: 10 Defense: 10 |
|
5406 | A Vip Club | Weight: 55.00 oz Club Fighting: +5 Attack: 60 Defense: 30 |
|
5676 | A Golden Mace | Weight: 38.00 oz Attack: 55 Defense: 38 |
|
5678 | A Skull Angel Staff | Weight: 17.00 oz Attack: 42 Defense: 34 |
|
5681 | A Amestysh Staff | Weight: 17.00 oz Attack: 49 Defense: 38 |
|
5690 | A Diamond Staff | Weight: 17.00 oz Attack: 55 Defense: 42 |
|
5693 | A Big Morning Star | Weight: 17.00 oz Attack: 37 Defense: 32 |
|
5698 | A Diabolic War Hammer | Weight: 85.00 oz Slot Type: Two-Handed Attack: 65 Defense: 13 |
|
6001 | A Diabolic War Hammer I | Weight: 85.00 oz Slot Type: Two-Handed Attack: 85 Defense: 13 |
|
6003 | A Diabolic War Hammer II | Weight: 85.00 oz Slot Type: Two-Handed Attack: 105 Defense: 13 |
|
6007 | A Diabolic War Hammer III | Weight: 85.00 oz Slot Type: Two-Handed Attack: 135 Defense: 13 |
|
6101 | A Great Ice Cluber | Weight: 15.00 oz Attack: 155 Defense: 1 |
|
5700 | A Great Diamond Staff | Weight: 17.00 oz Slot Type: Two-Handed Attack: 65 Defense: 18 |
|
6084 | A Ritual Skull Staff | Weight: 17.00 oz Attack: 41 Defense: 16 |
Em Tibinha, cada arma é única, podendo variar em seus três atributos: mana, life leech e critical. O sistema gera ou cria automaticamente uma arma especial no momento do saque de loot, com uma chance de 20% de que uma arma seja gerada. Quando isso acontece, há uma subchance de 25% para cada um dos atributos, o que significa que, ao encontrar uma arma, você pode ter a sorte de receber:
Essas armas, com atributos distintos, proporcionam diferentes estilos de jogo para os cavaleiros e influenciam de maneira incomum o valor de cada arma, devido às suas características. Além disso, essas armas podem se tornar ainda mais poderosas com o uso de gemas.
In Tibinha, each weapon is unique, with variations in three attributes: mana, life leech, and critical. The system automatically generates or creates a special weapon at the moment of loot collection, with a 20% chance of a weapon being generated. When this occurs, there is a sub-chance of 25% for each attribute, meaning that when you find a weapon, you may be fortunate enough to receive:
These weapons, with distinct attributes, provide different play styles for knights and uniquely influence the value of each weapon based on their characteristics. Additionally, these weapons can become even more powerful with the use of gems.